Thought Leadership
I’ve always believed that knowledge only truly matters when it is put to work: in classrooms, policy debates, and the hands of practitioners who can use it. Writing, research, and public engagement have been my tools for driving that real-world impact.
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Podcast: FutureFluent.net — The Secret to Designing Powerful Learning Experiences
Podcast: No Such Thing: Education in the Digital Age — The Long Arc of an Education Moonshot
Podcast: amdocs — How does digitalization and technology impact education?
Video: Leaders@AppNexus: Dr. Margaret Honey, New York Hall of Science
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Ba, H., Culp, K. & Honey, M. (2021). Design, Make, Play for Equity, Inclusion, and Agency. New York: Routledge.
Honey, M. & Kanter, D. (2013). Design, Make, Play: Growing the Next Generation of STEM Innovators. New York: Routledge.
Honey, M. & Mandinach, E. (Eds.). (2008). Linking Data and Learning. New York: Teachers College Press.
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Honey, M., Gram, W., Dibner, K. (2025). Assessing NASA Science Activation 2.0. Washington, DC: National Academies Press.
Honey, M., Pearson, G., Schweinguber, H. (Eds). (2014). STEM Integration in K-12 Education. Washington, DC: National Academies Press.
Honey, M. & Hilton, M. (Eds). (2011). Learning Science: Computer Games, Simulations, and Education. Washington, DC: National Academies Press.
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Brunner, C., Bennett, D., & Honey, M. (1998). Girl games and technological desire. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat. Cambridge, MA: MIT Press.
Bassin, D., Honey, M., & Kaplan, M. (Eds.) (1994). Representations of Motherhood. New Haven: Yale University Press.